TABLETOP DESIGN

Games made for a real table.

We design board games, card games and physical game systems around strong decisions, readable rules and components that are satisfying to use.

Illustrative tabletop prototype with cards, tokens and diceDESIGN EXPLORATION / TABLETOP
ORIGAMI ONIGIRI STUDIOSPLAYFUL WORLDS. REAL POSSIBILITIES.
01 / MECHANICS

Mechanics before decoration.

The theme matters, but the game has to work. We prototype the core decisions first, then build components, characters and presentation around a system worth playing again.

02 / COMPONENTS

The components are part of the experience.

Cards, boards, dice, tokens, miniatures, inserts and packaging all affect how a tabletop game feels. We design them as parts of one product rather than separate decorations.

03 / FORMATS

Some worlds work in more than one format.

A digital game does not automatically need a tabletop version, and a board game does not need an app. But when the mechanics genuinely benefit from another format, we are interested in exploring it.

Good tabletop design creates stories between players.

That is the part we care about most: the decision, surprise, argument, laugh or narrow escape people remember after the pieces go back in the box.

LET'S MAKE SOMETHING

Have a tabletop idea worth playing?

We'd love to hear about the decisions, components and moments that make it special.

Talk to Us About Tabletop