GAME DEVELOPMENT

Games for PC, console and mobile.

We build original digital experiences with strong characters, playful systems and worlds designed to feel distinctive from the first few seconds.

Mauler, the hand-moulded clay heavy hitter from Clay vs Origami
ORIGAMI ONIGIRI STUDIOSPLAYFUL WORLDS. REAL POSSIBILITIES.
IN DEVELOPMENT

Clay vs Origami

Two armies. One tabletop. Very different rules of survival.

Clay vs Origami is a strategy game where the factions are defined by what they are made from. Clay can squash, stretch, split, lose mass and pull itself back together. Origami can fold, refold, transform, lock into new shapes and use precise paper engineering to adapt.

The result is a tactical game built around readable silhouettes, physical personality and units that behave like their material.

Explore the Project
Gob, a hand-moulded clay unit
Fox, a folded paper unit
PLATFORM FOCUS

Built with different screens in mind.

01 / PC & CONSOLE

Room to breathe.

Deeper, controller-friendly experiences where systems, characters and worlds have room to breathe.

02 / MOBILE

Every moment counts.

Focused games built around quick readability, touch-friendly interaction and satisfying play in shorter sessions.

03 / SHARED THINKING

Design for the device.

A platform changes how a game should feel. We design around the strengths of the device instead of forcing the same interaction everywhere.

OUR APPROACH

Character, mechanics and world should reinforce each other.

We like mechanics that make sense in the world they belong to. A strong visual idea should affect play. A good character should be readable before a tooltip explains it. A system should create moments players want to tell someone about afterwards.

01

Play first

If the interaction is not enjoyable, polish will not save it.

02

Readable ideas

Players should understand important information quickly.

03

Character through mechanics

Units and characters should feel different because they behave differently.

04

Prototype early

We would rather discover a bad idea quickly than protect it for six months.

IN THE WORKSHOP

More worlds are being built.

We are developing additional game ideas across PC, console and mobile. We’ll show them when they are ready to leave the workbench.

LET'S MAKE SOMETHING

Have something playful in mind?

Whether it’s a game, a learning experience, a toy, a tabletop idea or an unusual collaboration, we’d love to hear what you’re thinking.

Get in Touch