Room to breathe.
Deeper, controller-friendly experiences where systems, characters and worlds have room to breathe.

We build original digital experiences with strong characters, playful systems and worlds designed to feel distinctive from the first few seconds.

Clay vs Origami is a strategy game where the factions are defined by what they are made from. Clay can squash, stretch, split, lose mass and pull itself back together. Origami can fold, refold, transform, lock into new shapes and use precise paper engineering to adapt.
The result is a tactical game built around readable silhouettes, physical personality and units that behave like their material.
Explore the Project

Deeper, controller-friendly experiences where systems, characters and worlds have room to breathe.
Focused games built around quick readability, touch-friendly interaction and satisfying play in shorter sessions.
A platform changes how a game should feel. We design around the strengths of the device instead of forcing the same interaction everywhere.
We like mechanics that make sense in the world they belong to. A strong visual idea should affect play. A good character should be readable before a tooltip explains it. A system should create moments players want to tell someone about afterwards.
If the interaction is not enjoyable, polish will not save it.
Players should understand important information quickly.
Units and characters should feel different because they behave differently.
We would rather discover a bad idea quickly than protect it for six months.
We are developing additional game ideas across PC, console and mobile. We’ll show them when they are ready to leave the workbench.
Whether it’s a game, a learning experience, a toy, a tabletop idea or an unusual collaboration, we’d love to hear what you’re thinking.